When in Dome is a 4.

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The LEDs are all individually mapped and addressable. They are controlled by Fadecandy and Processing on a Windows desktop. A Kinect is attached to one of the struts of the dome, so movement inside the dome can be tracked and people can interact with the lights. I'm exploring group experience through shared interaction.

I like to make interfaces that lots of people can use at one time. The LED surface of the dome makes a suitable output for a multi-user interface because it's huge, so lots of people can see it. The dome also creates a cosy, spherical space, which encourages people to turn in towards each other. The Kinect works great as a multi-user input because people can move around and affect the depth field at the same time, the only limit is how many people can fit into the space together. I'm continuously developing new methods of interaction for When in Dome, to see what effect different input methods have, and what works well for different groups of people.

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I'm particularly keen to see what interfaces encourage connection amongst the friends and strangers inside the dome, and what makes the shared experience feel meaningful and worthwhile.

There are lots of components to this project which I will talk through, I hope you find something useful and interesting inside! Did you use this instructable in your classroom? Add a Teacher Note to share how you incorporated it into your lesson.

I decided to built my dome with a kit from buildwithhubs and I would definitely recommend them. They sell kits of connectors and give advice about what materials to purchase for the struts. Most of their domes are used in people's own gardens, whereas mine will be in public, so I also bought their kit of extra secure caps, which keep the struts from popping out if someone leans on the dome. My dome is 4. I chose this size because it meant that the longest side of the triangles making up the dome would be 1.

I used buildwithhubs' strut calculator to work out the lengths needed to make a 4. This works well enough but if I was doing it again I would get something that has more lateral strength. The struts were cut to length using a mitre saw and then I painted them by laying them all out flat on a dust sheet and roller-ing over them.

This made a fun timelapse! Then I bundled them together into batches of 6 at a time and screwed the connector pieces into the ends. Once the struts are made, building the dome is super easy.The internet is awash with millions of stunning LED projects, and for that, we are all very thankful.

This allows users to focus on the visual side of things without getting bogged down with the hassle of selecting the right microcontroller and choosing the applicable libraries.

It works great in combination with Processing, a piece of software designed for coders experimenting with visual arts. Video after the break. The hard part is doing it well. The When in Dome installation is no exception. The build is based around a large geodesic dome, fitted with LED panels that glow and react to the occupants inside. This is a powerful combination which makes designing attractive LED effects easier, without forcing users to go to the effort of writing their own libraries or optimizing their microcontroller code.

She does an excellent job documenting the dome build through a series of videos, and walks the reader through some of the design decisions she made and would remake, if given the chance. People love geodesic domes at the best of times; adding an interactive LED installation just takes things to the next level. The only problem was that the Kickstarter for it had long since ended, and they were no longer available. So he did what any good hacker would do: he studied it closely, took a bunch of notes, and built his own version that ended up being even better than the original.

The details in the Kickstarter campaign plus his own first-hand observations of the device were enough to give him the high-level summary: the device has a core of RGB LEDs behind a diffuser, and uses some software trickery to pulse out some pleasing effects and patterns.

Of course, it always sounds easy…. The actual journey to get there, as you might have guessed from the three part series, took awhile. Sourcing the LEDs was easy enough, and using a Fadecandy controller made getting the LEDs to blink out some cool patterns fairly straightforward.

But it took [Julian] a bit of experimentation and a few trips to the crafts store before he found a material which would diffuse the LEDs enough for his tastes. Though in the end, he thinks the multiple layers of acrylic he ended up going with actually do a better job of blending the light from the individual LEDs than in the original Ion.

Using the Fadecandy made it easy to drive the LEDs, but he still needed something to provide it with the commands. This includes a microphone which gives his lamp the same sort of sound reactive features that made the Ion so popular. The base does make his lamp a bit bulkier than the original version, but the metallic mesh construction is attractive enough the overall look works. The software which makes this possible makes up the third and final post in the seriesand is really a whole project in itself.

The short version of the story is that he used Python and Processing to do real-time computational fluid dynamics, but not before making the necessary adjustments to speed up the simulation on ARM hardware.

You know, normal lamp stuff.Fadecandy doesn't need to be compiled or installed after you download it. Larger projects can use USB extension cables and hubs to drive many controllers. By controlling your lights with a computer much more powerful than the Arduino, you have the creative freedom to include new layers of nuance and interactivity in your art.

The controller hardware updates every LED about times per second to rapidly oscillate between nearby brightness levels for each color primary, gaining some additional brightness precision. This precision gets even higher when averaging over time or space, meaning that larger or more diffuse sculptures achieve even higher levels of precision in low-brightness colors. In addition to this dithering algorithm, the Fadecandy firmware's bit color processing pipeline includes gamma correction, white balance, brightness control, and keyframe interpolation.

Fadecandy is open source, so you can customize any part of the software or hardware when you're inspired to push the boundaries of what's possible. Buy Fadecandy Controllers from Adafruit. Photos from the toolmaking process: Developing the Fadecandy LED controller and exploring it as an art medium.

Ecstatic Epiphany is a human-scale window into an imaginary space, installed in public behind an existing glass block wall. This piece is for anyone on the sidewalk to watch and control.

Walking past it, your movement is amplified into a shift in perspective.

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Sometimes this is a passive action, other times it can lead to a dramatic change as chaos unfolds in the generative algorithms.

The choreography of this mathematical world forms a continuous cyclic narrative of creation, depression, agency, and rebirth. Each moment is unique, echoed but never repeated. FebruaryLED light in stacked laser-cut acrylic, stainless steel hardware, 5.

The element triangle was originally created in March as a testbed for LED control algorithms and fabrication techniques to produce highly uniform and discrete panels of light within a laser-cut sculpture.

Bundles of glowing particles fade into existence to be immediately drawn to three attraction points at the corners of the piece. The forces from these competing gravitational attractors chaotically separate the particle bundle, until the algorithm loses interest and the cycle ends.

Colors are sampled from a photo taken at the High Desert Test Sites. Negative space in the sculpture is made tangible by a set of triangular plastic cut-outs from each layer.

fadecandy software

The Mobile Cloud Platform is an 8-bit style cloud, designed to be deployed on a forklift, crane, or telehandler. The cloud was the first project to use Fadecandy. Software and Documentation. Fadecandy Project Photos. Portfolio projects using Fadecandy. Ecstatic Epiphany.Fadecandy is an LED driver which can control up to 8 strips of 64 pixels each.

You can connect multiple Fadecandys to one computer to increase this. Processing is a programming language used to make visuals. You have a canvas, just like you would in Photoshop or Paint but instead of drawing with the mouse, you draw by writing code. Fadecandy and Processing work together. There are lots of ways to control LEDs. I like Fadecandy because it's cheap to get started and you can have heaps of control over your LEDs in a very visual way using Processing.

So there is lots of scope to make things interactive. Hardware See how everything physical connects together, solder things, get the LED strips powered. Software: Fadecandy Fadecandy works by running a server on your machine - it's super simple to set up. I try and write my tutorials in such a way that someone with absolutely no experience at all can at least enjoy reading it.

With this one I'm going to do everything step by step so it's suitable for beginners to follow along and do themselves. I'm not going to go into detail on Processing - If you want to develop your Processing skills and make more advanced animations then you might want to check out some tutorials specifically for that - I recommend Daniel Shiffman's YouTube channel. This project includes soldering.

I haven't written detailed instructions for beginner solderers, there are lots of other tutorials for that. This project involves high voltages when wiring up a mains plug to the power supply so please be careful and do not allow kids to do this alone. Code All of the code Arduino and Processing is on my github here.

Did you use this instructable in your classroom? Add a Teacher Note to share how you incorporated it into your lesson. Each LED strip needs to be connected to power, ground and data. There is an arrow printed on the strip which shows the direction that data must flow.

Being able to disconnect or replace strips is useful in a lot of cases. If there is a surge of current this can happen when you first turn on the power supply then the capacitor will protect the first LED in your strip from being damaged. If you are planning an LED installation you will need to think about how your strips, power supplies and Fadecandy s will be placed.

To ensure your connections will all reach, you will most likely need to add some lengths of cable somewhere. It will all depend on your installation layout and plans. Find the right end, the one that has the arrow pointing inwards. Cut a little piece of the waterproof cover away so you can see the three contacts.

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If the contact is labelled Data Out then you have the wrong end. This can be a bit fiddly but I have found the best way to do it is to melt a little blob of solder onto each of the three contacts, then solder on the JST connector and then the capacitor. Use the female JST connectors to be attached to the strip side. The JST connector has 3 cables, one for each of the contacts on the strip. Usually the cables are red, green and white, or red, green and black. Cutting the legs on the capacitor short will help it stay in place.This is useful if you want to use more LEDs than what your controller platform supports.

And awesome. The FadeCandy is very advanced, offering advanced light processing capabilities such as dithering and interpolation that are not available if you just control LEDs directly. The first step is to download the FadeCandy package from GitHub.

You can unzip it to wherever you want. When I Brian plugged the FadeCandy hardware into my Windows computer, the driver did not install automatically. In my case, I googled and found this procedure to build custom. Either way, you can follow the docs and the forums around the FadeCandy and get it setup.

The FadeCandy download package includes pre-built binaries for Mac and Windows. On Linux you can compile it. Again, the FadeCandy documentation has details about how to do this. At this point you should be able to run the fcserver and to talk to your FadeCandy LEDs and get them to do things. There are a bunch of sample apps in the FadeCandy package that are kind of cool.

By default, all types of devices are assumed to be using the same platform that you have set in the hardware: of your machine config file. To configure MPF to use FadeCandy LEDs, you can add an entry to the hardware: section of your machine config to tell it to override the default platform for your LEDs and to instead use the fadecandy platform, like this:.

See the Mixing-and-Matching hardware platforms guide for more information about setting device-specific default platforms versus overriding the platform for individual devices. The connectors are numbered The individual LED numbers are sequential across channels. The first LED on Connector 0is 0, the second is 1, etc. If you have more than one FadeCandy board, you can specify the board number starting with 0 along with the LED number, like this:.

fadecandy software

If you do add more than one FadeCandy board, see the FadeCandy documentation for instructions on how to configure the additional FadeCandy boards for the addresses with higher than 0.

Refer to the FadeCandy documentation for instructions for this. On my system, the fcserver puts some error message on the screen about not being able to connect to something, but everything still works even with that message continually being written to the console. It only comes up when the P-ROC is on.

The FadeCandy hardware supports some advanced options which are configured in the fadecandy: section of your machine configuration file. Specifically, you can set the keyframe interpolation, dithering, gamma, white point, linear slope, and linear cutoff. The defaults should be fine for almost everyone, though you can go nuts if you want. They might be pinkish or blueish instead depending on the brand of the LED.

If you need more than one correction profile e. Hardware correction should be preferred and give you much more dynamic range. Mission Pinball Framework v0. This example is tested to be valid MPF config. However, it is not integration tested. Read the Docs v: latest Versions latest 0.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again.

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If nothing happens, download the GitHub extension for Visual Studio and try again. Fadecandy is a project that makes LED art easier, tastier, and more creative. We're all about creating tools that remove the technical drudgery from making LED art, freeing you to do more interesting, nuanced, and creative things.

How to Control Addressable LEDs With Fadecandy and Processing

We think LEDs are more than just trendy display devices, we think of them as programmable light for interactive art. Here's a simple project, a single LED strip controlled by a Processing sketch running on your laptop:. Fadecandy is also useful for larger projects with many thousands of LEDs, and it's useful for art that runs on embedded computers like the Raspberry Pi:. This project is a collection of reusable pieces you can take or leave. The overall goal of making LED art easier, tastier, and more creative is a broad one.

To keep this project manageable to start with, there are some rough limitations on what's supported:. These are fuzzy limitations based on current software capabilities and rough electrical limits, so you may be able to stretch them. But this gives you an idea about the kind of art we try to support. Projects are generally larger than wearables, but smaller than entire buildings. Fadecandy makes no assumptions about how you generate control patterns for the LEDs.

fadecandy software

You can generate a 2D video and sample pixels from the video, you can make a 3D model of your sculpture and sample a 3D shader for your pixel values, or you can create a unique system specifically for your art.

Many Fadecandy boards can be attached to the same computer using a USB hub or a chain of hubs. Fadecandy makes it easy to drive these LEDs from anything with USB, and it includes unique algorithms which eliminate many of the common visual glitches you see when using these LEDs.

This firmware builds on Paul's work by adding:. These features add up to give very smooth fades and high dynamic range. Ever notice that annoying stair-stepping effect when fading LEDs from off to dim?

Programmable LED Light based on Processing

Fadecandy avoids that using a form of delta-sigma modulation. It rapidly wiggles each pixel's value up or down by one 8-bit step, in order to achieve bit resolution for fades. Fadecandy includes its own PCB design featuring a robust power supply and level shifters. You can use Fadecandy either as a full hardware platform or as firmware for the Teensy 3.Fadecandy is not just hardware! It is a kit of both hardware and software parts that make LED art projects easier to build and better-looking so sculptors and makers and multimedia artists can concentrate on beautiful things instead of reinventing the wheel.

It's an easy way to get started and an advanced tool for professionals. It's a collection of simple parts that work well together:. Headers are not included but we have tons of different kinds of dual header in the shop if you want to solder something into the pads.

FadeCandy - Dithering USB-Controlled Driver for NeoPixels

Fadecandy is designed to enable art that is subtle, interactive, and playful - exploring the interplay between light, form, and shadow. It's also battle tested! The firmware was originally developed to run the Ardent Mobile Cloud Platforma Burning Man project which used LEDs to project ever-changing rolling cloud patterns onto the interior of a translucent plastic sculpture.

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It used five Fadecandy boards, a single Raspberry Pi, and the effects were written in a mixture of C and Python. The lighting on this project blew people away, and it made me realize just how much potential there is for creative lighting, but it takes significant technical drudgery to get beyond frenetic-rainbow-fade into territory where the lighting can really add to an art piece instead of distracting from it.

The cookie settings on this website are set to 'allow all cookies' to give you the very best experience. Please click Accept Cookies to continue to use the site. Click to zoom in. Rating Required Select Rating 1 star worst 2 stars 3 stars average 4 stars 5 stars best. Email Required. Review Subject Required. Comments Required. Brand Adafruit SKU: Quantity: Increase Quantity: Decrease Quantity:. It's a collection of simple parts that work well together: Firmware that uses unique dithering and color correction algorithms to raise the bar for quality while getting out of the way of your creativity.

Fadecandy Server Softwarewhich communicates with one Fadecandy board or dozens. The Open Pixel Control protocol, a simple way of getting pixel data from your creative tools into the Fadecandy server.

Libraries and examples for popular languages. We have Python and Processing already, with Javascript and Max coming soon. Each controller board supports up to LEDs, arranged as 8 strips of 64 each.

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